Monday, March 16, 2009

Adhoc Party NOW? How about now? Now?

I'm a new PSP owner.  I've been enjoying the plethora of titles, but always look wistfully at titles like the Monster Hunter series or any of the great fighting games on the PSP, and wishing I knew about 10 more people that owned a PSP so I could use the adhoc multiplayer on it.

I was poking around one of the PSP news sites, when I noticed a very old article discussing "adhoc party" for the Japanese PSP going into beta last November.

Apparently, it's a service that uses your PS3's internet connection to connect an Internet server and create adhoc networks.  A third party solution for this has been out for a while, but it's hackish and not free.  A few other grumblings around the net have asked the question currently running through my head.

Why hasn't Sony brought this to the US, yet?  It's a very odd decision, among a list of odd decisions that has plagued Sony's game products in the last few years.  It often seems like the various divisons of Sony have almost no interdepertment communication.  With new US titles coming out like Killzone 2, Resistance, Little Big Planet having portable versions for the PSP, and with all of these titles being fairly dependant on multiplayer, it would shock me if this wasn't something that has come up in discussion at Sony.

And yet, considering all the other decisions Sony has made in the last three years, it's not unrealistic to expect them to drop this ball as well.  I still think Sony makes the best gaming hardware out there, and provide the most value for their products.  But honestly, if they ever look at the Wii and wonder why a glorified nightlight with a tennis controller is #1 on the console sales charts, they have only to ask:  how many of our products work together, and how easy is it for our customers to get together and play?

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